Teacher Training for the Use of Kahoot! As a Gamification Strategy for High Ability and Giftedness
Inclusive Education, High Ability and Giftedness, Continuing Education, Gamification and Kahoot.
This research, carried out as part of the Postgraduate Programme in Inclusive Education (PROFEI) at the Federal University of Macapá (UNIFAP), is part of the Innovation and Assistive Technology Research Line and is entitled ‘Teacher training for the use of Kahoot! as a gamification strategy for High Ability and Giftedness’. The purpose of this research was to develop teacher training for teachers of specialised educational care in High Ability and Giftedness/AHSD, Macapá - Amapá. The research was exploratory and qualitative-quantitative, also known as qualitative-quantitative or mixed. According to Souza and Kerbauy (2017), this approach seeks to combine quantitative and qualitative elements to better understand a given phenomenon. This means that it is not just limited to analysing numerical data, but also considers the perception, opinions and experiences of the subjects involved. The research involved eight teachers who took part in face-to-face training at CAAH/S. The methodology included socio-demographic questionnaires and semi-structured interviews, the answers to which were organised using the Collective Subject Discourse (CSD) method and analysed using Thematic Content Analysis (TA). The research sought to answer whether Kahoot!, as a gamification tool, can contribute to the inclusion of students with AH/SD, improving the teaching-learning process and whether teachers are prepared to use such strategies. As a practical result, an educational booklet was developed to help other teachers use Kahoot! in their teaching practices, with a focus on more attractive and innovative lessons. The research highlighted the importance of teacher training for the effective use of gamification tools in inclusive education, with the aim of providing a more equal and inclusive education for students with high abilities.